Paw Prints

Worldbuilding Wednesdays: No Renaissance for the Wicked

Worldbuilding Wednesdays: No Renaissance for th...

Vagrant Dog

In this Worldbuilding Wednesday, we explain that steel is responsible for the Renaissance.  

Worldbuilding Wednesdays: No Renaissance for th...

Vagrant Dog

In this Worldbuilding Wednesday, we explain that steel is responsible for the Renaissance.  

Mono Mondays:  Fire Fox

Mono Mondays: Fire Fox

Vagrant Dog

Today's Mono Monday features an animal that isn't a slime!  It's likely only related to a slime.

Mono Mondays: Fire Fox

Vagrant Dog

Today's Mono Monday features an animal that isn't a slime!  It's likely only related to a slime.

The Magic of Magicbuilding:  Modular Design

The Magic of Magicbuilding: Modular Design

Vagrant Dog

For this episode of magicbuilding, we recommend you leave our website (briefly).

The Magic of Magicbuilding: Modular Design

Vagrant Dog

For this episode of magicbuilding, we recommend you leave our website (briefly).

Worldbuilding Wednesdays:  Karha City Limits

Worldbuilding Wednesdays: Karha City Limits

Vagrant Dog

For this Worldbuilding Wednesday, we explain that the peasants of our fantasy world likely have a higher quality of life than you do.  Sorry.

Worldbuilding Wednesdays: Karha City Limits

Vagrant Dog

For this Worldbuilding Wednesday, we explain that the peasants of our fantasy world likely have a higher quality of life than you do.  Sorry.

Mono Mondays:  Collab, Part Three

Mono Mondays: Collab, Part Three

Vagrant Dog

For this Mono Monday, we kinda sorta discuss the past lives of slimes.

Mono Mondays: Collab, Part Three

Vagrant Dog

For this Mono Monday, we kinda sorta discuss the past lives of slimes.

The Magic of Magicbuilding:  Dungeons, No Dragons

The Magic of Magicbuilding: Dungeons, No Dragons

Vagrant Dog

This week, we try really hard to justify a dungeon design that would look right at home in a normal tabletop game.

The Magic of Magicbuilding: Dungeons, No Dragons

Vagrant Dog

This week, we try really hard to justify a dungeon design that would look right at home in a normal tabletop game.